Tetheron puts 2-6 players in control of hurtling neon wrecking balls grappling and swinging to survive this centripetal battle-royale.
One button controls make sure that everyone can get their tether on, even if they’ve never touched a controller in their lives.
Giverspace is a Los Angeles-based startup with a vision to create interactive experiences that bring people together.
The founders–Julian Ceipek and Patrick Quah–first combined forces to make experimental games in Richard Lemarchand’s Avant Garde video games class at USC’s Interactive Media and Games Division. Patrick was keen on simple, compelling arcade-style mechanics, Julian was interested in minimalism and ‘juiciness’, and both wanted to make a balanced, competitive game. The result: Tetheron.
The two applied a “playcentric” approach to game design, using rapid playtesting and intensive iteration to improve and polish the game at every turn.
Since then, the team has expanded to include Julie Buchanan, a Berklee College of Music graduate who has imbued the game with the rocking retro-techno-arcade vibe that keeps players tapping their feet long after their balls have dropped.
And of course, none of this would be possible without our wonderful producer Brian Pickens keeping everything on track and keeping Tetheron swinging along as smoothly as possible.